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Assetto corsa competizione xbox8/4/2023 Grass density takes a hit, as does texture filtering quality, most noticeable on road surfaces and the detailing on car roofs - though this reduction may simply reflect the overall lower rendering resolution. Xbox Series S gets most of the available upgrades, with some exceptions. Watch on YouTube Assetto Corsa Competizione - everything you need to know about the new upgrade for PS5 and Xbox Series consoles. Bushes and trees are differently placed on the new consoles, and are more numerous than on last-gen, while shadows are improved on PS5 and Series X, with the Sony console curiously receiving a slightly higher grade effect. That's a slightly scant list for a next-gen upgrade but there are some surprises here - such as a new bokeh depth of field blur that kicks in before racing, up against a more basic gaussian blur on Xbox One X. This applies to all versions of the game, so what's new with PS5 and Xbox Series consoles? According to publisher 505 Games, current-gen Competizione comes with support for 30-driver races, 60fps gameplay, 4K resolution, and faster load times. These are typical compromises in last-gen racers but they do tend to stick out somewhat here, particularly at higher resolutions. Track surfaces and grass look quite flat, background buildings and structures are on the low-detail side and spectators are mostly represented by crude 2D billboards. The trackside environments aren't quite as impressive, although they look mostly fine in motion. There are some nice flourishes as well - car mirrors are actually functional, for instance, reflecting back a rasterised low-detail version of the environment. Vehicle bodywork is suitably high-poly and feels like a close match for the real thing. The GT3 cars are really the stars of the show: exteriors and interiors are well-handled, with strong materials work and accurate-looking reflections. ![]() Visually, Assetto Corsa has always concentrated on an attractive but functional rendition of the racing experience. Now we have brand new upgrades for PlayStation 5 and Xbox Series consoles, promising a boost to 60fps alongside larger races and other improvements - and the question is this: do we get a smoother, more polished racing experience or have we swapped out one set of technical problems for another? It's also more of a PC-centric product, but console ports followed in 2020 - albeit in somewhat compromised form with somewhat dodgy performance. Steer gamma is the setting that majorly messes up with your muscle memory, so, if you are confortable with your settings, I wouldn't change it.Known for its more hardcore approach to its racing simulation and customisation options, Assetto Corsa Competizione is a world apart from the breezy arcade fun of Forza Horizon and the slightly gentler 'simcade' experience delivered by Gran Turismo. Steer Gamma applies a non-linear curve on the steer angle (more gamma, better control and more range on small inputs at the expense of having too steep of a transition from small to high inputs). Increasing speed sensitivity will allow for better control on high speed corners at the expense of having enough rotation to take the corner (it's a balancing act - 50% is probably too low for the tail happy porsches on some tracks). Speed sensitivity applies a rotation filter based on your car's speed. Both aim to make the wheel travel feel smoother. Steer speed on the other hand applies a delay on your initial input (for values less than 100%). ![]() higher values will slow down the wheel speed, making the wheel travel feel smoother). Steer filter increases the time the wheel takes to rotate to the new position based on your input (i.e. Steer filter and steer speed should be changed together, if modified. The settings above also work great on AC (which lacks steer assist). No steer assist will most probably make you slower, but it's much more fun if you want to "feel" the car.
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